Animation is something that I get approached about a lot, in fact I get contacted about this more than anything else so here is where I go in to extreme detail telling you all how my process works with lots of visual examples to help you better understand the process. My method is one that can be taken on by other animators too so any work I start can be carried on by another animator depending on their skill level.

What everyone needs to understand about animation is that it literally means doing HUNDREDS and maybe THOUSANDS of drawings depending on the length of the animation needed and each of those drawings are then played in sequence along a timeline over a matter of seconds giving the illusion of movement. The best example to describe this is a flick book. The only difference with animation today is that most animators use a computer which has a few tools that make it a bit easier but only a little as the general principle is still the same and you still need to do just as much drawing so there is no short cut.

This is also why doing the character and prop designs first is so important because there is nothing worse than doing these thousands of drawings only for someone to say something like "change his eyes a little". That means doing it all over again which is a mistake many newbies make and this can lead to losing motivation.

Key framed animation

I can do standard walk or run cycles of any character and this is basically eight different drawings, all I need from the client to do this is the original character designs of the character in the form of character turns. An example of character turns can be found here. You do not have to get these character designs only from me because maybe you have some from another artist but without them the job becomes more difficult as I need an example to use as a reference and having one image from one angle isn't enough however if I had an image of the character from 2 angles like the image above I can work with that.


Motion Graphics

This is what is called motion graphics which is basically a short cartoon using the cutaway animation method. Suitable for advertisements, childrens cartoons and more. The process is easier if there are a good amount of preproduction assets to work from like character designs and storyboards (this is a seperate cost) and the animation can be done based on how long you want the animation to be.

It is also worth noting that you will need to find your own music if you decide to have any playing but I can take care of sound fx.

up to 15 seconds 250
up to 30 seconds 400
up to 45 seconds 500
up to 1 minute 650

Anything more than a minute will need to be discussed in more detail (see contact page).

Motion tweening

This kind of animation is very simple and straight forward but what makes it look effective is the actual art itself. With this amount of movement I can create establishing scenes in animation that will give it that polished look. If I have the assets already such as the background images, moving objects etc then I can do this to pretty much anything.

From 130 (depending on the amount of moving objects).

Full coloured animation

This is when colour is added to any animated sequence I have made and as you can imagine this makes it look so much better. Once cycles like this are created they can be used over and over because most action based cartoons that involve living objects will require them to have a scene where they are walking or running. If I add colour to an existing run cycle then there will be an additional cost because of how much line work and colour is needed but once you have this the good news is you won't need to do it again unless you want it from another angle.


All work on this site is 2016 Wayne Riley / WayneRileyArt. All Rights Reserved.